<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<!-- Note: no GLX protocol info yet. -->

<OpenGLAPI>

<category name="3.0">

  <enum name="COMPARE_REF_TO_TEXTURE"           value="0x884E"/>
  <enum name="CLIP_DISTANCE0"                   value="0x3000"/>
  <enum name="CLIP_DISTANCE1"                   value="0x3001"/>
  <enum name="CLIP_DISTANCE2"                   value="0x3002"/>
  <enum name="CLIP_DISTANCE3"                   value="0x3003"/>
  <enum name="CLIP_DISTANCE4"                   value="0x3004"/>
  <enum name="CLIP_DISTANCE5"                   value="0x3005"/>
  <enum name="CLIP_DISTANCE6"                   value="0x3006"/>
  <enum name="CLIP_DISTANCE7"                   value="0x3007"/>
  <enum name="MAX_CLIP_DISTANCES"               value="0x0D32"/>
  <enum name="MAJOR_VERSION"                    value="0x821B"/>
  <enum name="MINOR_VERSION"                    value="0x821C"/>
  <enum name="NUM_EXTENSIONS"                   value="0x821D"/>
  <enum name="CONTEXT_FLAGS"                    value="0x821E"/>
  <enum name="DEPTH_BUFFER"                     value="0x8223"/>
  <enum name="STENCIL_BUFFER"                   value="0x8224"/>
  <enum name="CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"  value="0x0001"/>
  <enum name="RGBA32F"                          value="0x8814"/>
  <enum name="RGB32F"                           value="0x8815"/>
  <enum name="RGBA16F"                          value="0x881A"/>
  <enum name="RGB16F"                           value="0x881B"/>
  <enum name="VERTEX_ATTRIB_ARRAY_INTEGER"      value="0x88FD"/>
  <enum name="MAX_ARRAY_TEXTURE_LAYERS"         value="0x88FF"/>
  <enum name="MIN_PROGRAM_TEXEL_OFFSET"         value="0x8904"/>
  <enum name="MAX_PROGRAM_TEXEL_OFFSET"         value="0x8905"/>
  <enum name="CLAMP_VERTEX_COLOR"               value="0x891A"/>
  <enum name="CLAMP_FRAGMENT_COLOR"             value="0x891B"/>
  <enum name="CLAMP_READ_COLOR"                 value="0x891C"/>
  <enum name="FIXED_ONLY"                       value="0x891D"/>
  <enum name="MAX_VARYING_COMPONENTS"           value="0x8B4B"/>
  <enum name="TEXTURE_RED_TYPE"                 value="0x8C10"/>
  <enum name="TEXTURE_GREEN_TYPE"               value="0x8C11"/>
  <enum name="TEXTURE_BLUE_TYPE"                value="0x8C12"/>
  <enum name="TEXTURE_ALPHA_TYPE"               value="0x8C13"/>
  <enum name="TEXTURE_LUMINANCE_TYPE"           value="0x8C14"/>
  <enum name="TEXTURE_INTENSITY_TYPE"           value="0x8C15"/>
  <enum name="TEXTURE_DEPTH_TYPE"               value="0x8C16"/>
  <enum name="TEXTURE_1D_ARRAY"                 value="0x8C18"/>
  <enum name="PROXY_TEXTURE_1D_ARRAY"           value="0x8C19"/>
  <enum name="TEXTURE_2D_ARRAY"                 value="0x8C1A"/>
  <enum name="PROXY_TEXTURE_2D_ARRAY"           value="0x8C1B"/>
  <enum name="TEXTURE_BINDING_1D_ARRAY"         value="0x8C1C"/>
  <enum name="TEXTURE_BINDING_2D_ARRAY"         value="0x8C1D"/>
  <enum name="R11F_G11F_B10F"                   value="0x8C3A"/>
  <enum name="UNSIGNED_INT_10F_11F_11F_REV"     value="0x8C3B"/>
  <enum name="RGB9_E5"                          value="0x8C3D"/>
  <enum name="UNSIGNED_INT_5_9_9_9_REV"         value="0x8C3E"/>
  <enum name="TEXTURE_SHARED_SIZE"              value="0x8C3F"/>
  <enum name="TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"  value="0x8C76"/>
  <enum name="TRANSFORM_FEEDBACK_BUFFER_MODE"   value="0x8C7F"/>
  <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"  value="0x8C80"/>
  <enum name="TRANSFORM_FEEDBACK_VARYINGS"      value="0x8C83"/>
  <enum name="TRANSFORM_FEEDBACK_BUFFER_START"  value="0x8C84"/>
  <enum name="TRANSFORM_FEEDBACK_BUFFER_SIZE"   value="0x8C85"/>
  <enum name="PRIMITIVES_GENERATED"             value="0x8C87"/>
  <enum name="TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"  value="0x8C88"/>
  <enum name="RASTERIZER_DISCARD"               value="0x8C89"/>
  <enum name="MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"  value="0x8C8A"/>
  <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"  value="0x8C8B"/>
  <enum name="INTERLEAVED_ATTRIBS"              value="0x8C8C"/>
  <enum name="SEPARATE_ATTRIBS"                 value="0x8C8D"/>
  <enum name="TRANSFORM_FEEDBACK_BUFFER"        value="0x8C8E"/>
  <enum name="TRANSFORM_FEEDBACK_BUFFER_BINDING"  value="0x8C8F"/>
  <enum name="RGBA32UI"                         value="0x8D70"/>
  <enum name="RGB32UI"                          value="0x8D71"/>
  <enum name="RGBA16UI"                         value="0x8D76"/>
  <enum name="RGB16UI"                          value="0x8D77"/>
  <enum name="RGBA8UI"                          value="0x8D7C"/>
  <enum name="RGB8UI"                           value="0x8D7D"/>
  <enum name="RGBA32I"                          value="0x8D82"/>
  <enum name="RGB32I"                           value="0x8D83"/>
  <enum name="RGBA16I"                          value="0x8D88"/>
  <enum name="RGB16I"                           value="0x8D89"/>
  <enum name="RGBA8I"                           value="0x8D8E"/>
  <enum name="RGB8I"                            value="0x8D8F"/>
  <enum name="RED_INTEGER"                      value="0x8D94"/>
  <enum name="GREEN_INTEGER"                    value="0x8D95"/>
  <enum name="BLUE_INTEGER"                     value="0x8D96"/>
  <enum name="RGB_INTEGER"                      value="0x8D98"/>
  <enum name="RGBA_INTEGER"                     value="0x8D99"/>
  <enum name="BGR_INTEGER"                      value="0x8D9A"/>
  <enum name="BGRA_INTEGER"                     value="0x8D9B"/>
  <enum name="SAMPLER_1D_ARRAY"                 value="0x8DC0"/>
  <enum name="SAMPLER_2D_ARRAY"                 value="0x8DC1"/>
  <enum name="SAMPLER_1D_ARRAY_SHADOW"          value="0x8DC3"/>
  <enum name="SAMPLER_2D_ARRAY_SHADOW"          value="0x8DC4"/>
  <enum name="SAMPLER_CUBE_SHADOW"              value="0x8DC5"/>
  <enum name="UNSIGNED_INT_VEC2"                value="0x8DC6"/>
  <enum name="UNSIGNED_INT_VEC3"                value="0x8DC7"/>
  <enum name="UNSIGNED_INT_VEC4"                value="0x8DC8"/>
  <enum name="INT_SAMPLER_1D"                   value="0x8DC9"/>
  <enum name="INT_SAMPLER_2D"                   value="0x8DCA"/>
  <enum name="INT_SAMPLER_3D"                   value="0x8DCB"/>
  <enum name="INT_SAMPLER_CUBE"                 value="0x8DCC"/>
  <enum name="INT_SAMPLER_1D_ARRAY"             value="0x8DCE"/>
  <enum name="INT_SAMPLER_2D_ARRAY"             value="0x8DCF"/>
  <enum name="UNSIGNED_INT_SAMPLER_1D"          value="0x8DD1"/>
  <enum name="UNSIGNED_INT_SAMPLER_2D"          value="0x8DD2"/>
  <enum name="UNSIGNED_INT_SAMPLER_3D"          value="0x8DD3"/>
  <enum name="UNSIGNED_INT_SAMPLER_CUBE"        value="0x8DD4"/>
  <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY"    value="0x8DD6"/>
  <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY"    value="0x8DD7"/>
  <enum name="QUERY_WAIT"                       value="0x8E13"/>
  <enum name="QUERY_NO_WAIT"                    value="0x8E14"/>
  <enum name="QUERY_BY_REGION_WAIT"             value="0x8E15"/>
  <enum name="QUERY_BY_REGION_NO_WAIT"          value="0x8E16"/>
  <enum name="BUFFER_ACCESS_FLAGS"              value="0x911F"/>
  <enum name="BUFFER_MAP_LENGTH"                value="0x9120"/>
  <enum name="BUFFER_MAP_OFFSET"                value="0x9121"/>

  <!-- These functions are unique to GL3 -->

  <function name="ClearBufferiv" offset="assign" es2="3.0">
    <param name="buffer" type="GLenum"/>
    <param name="drawbuffer" type="GLint"/>
    <param name="value" type="const GLint *"/>
  </function>

  <function name="ClearBufferuiv" offset="assign" es2="3.0">
    <param name="buffer" type="GLenum"/>
    <param name="drawbuffer" type="GLint"/>
    <param name="value" type="const GLuint *"/>
  </function>

  <function name="ClearBufferfv" offset="assign" es2="3.0">
    <param name="buffer" type="GLenum"/>
    <param name="drawbuffer" type="GLint"/>
    <param name="value" type="const GLfloat *"/>
  </function>

  <function name="ClearBufferfi" offset="assign" es2="3.0">
    <param name="buffer" type="GLenum"/>
    <param name="drawbuffer" type="GLint"/>
    <param name="depth" type="GLfloat"/>
    <param name="stencil" type="GLint"/>
  </function>

  <function name="GetStringi" offset="assign" es2="3.0">
    <param name="name" type="GLenum"/>
    <param name="index" type="GLuint"/>
      <return type="const GLubyte *"/>
  </function>

  <function name="ClampColor" offset="assign">
    <param name="target" type="GLenum"/>
    <param name="clamp" type="GLenum"/>
    <glx rop="234"/>
  </function>

  <!-- These functions alias ones form GL_ARB_draw_buffers2 -->

  <function name="ColorMaski" offset="assign">
    <param name="buf" type="GLuint"/>
    <param name="r" type="GLboolean"/>
    <param name="g" type="GLboolean"/>
    <param name="b" type="GLboolean"/>
    <param name="a" type="GLboolean"/>
  </function>

  <function name="GetBooleani_v" offset="assign">
    <param name="value" type="GLenum"/>
    <param name="index" type="GLuint"/>
    <param name="data" type="GLboolean *"/>
  </function>

  <function name="GetIntegeri_v" es2="3.0" offset="assign">
    <param name="value" type="GLenum"/>
    <param name="index" type="GLuint"/>
    <param name="data" type="GLint *"/>
  </function>

  <function name="Enablei" offset="assign">
    <param name="target" type="GLenum"/>
    <param name="index" type="GLuint"/>
  </function>

  <function name="Disablei" offset="assign">
    <param name="target" type="GLenum"/>
    <param name="index" type="GLuint"/>
  </function>

  <function name="IsEnabledi" offset="assign">
    <param name="target" type="GLenum"/>
    <param name="index" type="GLuint"/>
      <return type="GLboolean"/>
  </function>

  <!-- These functions alias ones form GL_EXT_transform_feedback -->

  <function name="GetFragDataLocation" es2="3.0" offset="assign">
    <param name="program" type="GLuint"/>
    <param name="name" type="const GLchar *"/>
      <return type="GLint"/>
  </function>

  <function name="BindFragDataLocation" offset="assign">
    <param name="program" type="GLuint"/>
    <param name="colorNumber" type="GLuint"/>
    <param name="name" type="const GLchar *"/>
  </function>

  <function name="BeginTransformFeedback" es2="3.0" offset="assign">
    <param name="mode" type="GLenum"/>
  </function>

  <function name="EndTransformFeedback" es2="3.0" offset="assign">
  </function>

  <function name="BindBufferRange" es2="3.0" offset="assign">
    <param name="target" type="GLenum"/>
    <param name="index" type="GLuint"/>
    <param name="buffer" type="GLuint"/>
    <param name="offset" type="GLintptr"/>
    <param name="size" type="GLsizeiptr"/>
  </function>

  <function name="BindBufferBase" es2="3.0" offset="assign">
    <param name="target" type="GLenum"/>
    <param name="index" type="GLuint"/>
    <param name="buffer" type="GLuint"/>
  </function>

  <function name="TransformFeedbackVaryings" es2="3.0" offset="assign">
    <param name="program" type="GLuint"/>
    <param name="count" type="GLsizei"/>
    <param name="varyings" type="const GLchar * const *"/>
    <param name="bufferMode" type="GLenum"/>
  </function>

  <function name="GetTransformFeedbackVarying" es2="3.0" offset="assign">
    <param name="program" type="GLuint"/>
    <param name="index" type="GLuint"/>
    <param name="bufSize" type="GLsizei"/>
    <param name="length" type="GLsizei *"/>
    <param name="size" type="GLsizei *"/>
    <param name="type" type="GLenum *"/>
    <param name="name" type="GLchar *"/>
  </function>

  <!-- These functions alias ones from GL_NV_conditional_render -->

  <function name="BeginConditionalRender" offset="assign">
    <param name="query" type="GLuint"/>
    <param name="mode" type="GLenum"/>
  </function>

  <function name="EndConditionalRender" offset="assign">
  </function>

  <!-- These functions alias ones from GL_EXT_gpu_shader4 -->

  <function name="VertexAttribIPointer" es2="3.0" offset="assign">
    <param name="index" type="GLuint"/>
    <param name="size" type="GLint"/>
    <param name="type" type="GLenum"/>
    <param name="stride" type="GLsizei"/>
    <param name="pointer" type="const GLvoid *"/>
  </function>

  <function name="GetVertexAttribIiv" es2="3.0" offset="assign">
    <param name="index" type="GLuint"/>
    <param name="pname" type="GLenum"/>
    <param name="params" type="GLint *"/>
  </function>

  <function name="GetVertexAttribIuiv" es2="3.0" offset="assign">
    <param name="index" type="GLuint"/>
    <param name="pname" type="GLenum"/>
    <param name="params" type="GLuint *"/>
  </function>

  <function name="VertexAttribI1i" alias="VertexAttribI1iEXT">
    <param name="index" type="GLuint"/>
    <param name="x" type="GLint"/>
  </function>

  <function name="VertexAttribI2i" alias="VertexAttribI2iEXT">
    <param name="index" type="GLuint"/>
    <param name="x" type="GLint"/>
    <param name="y" type="GLint"/>
  </function>

  <function name="VertexAttribI3i" alias="VertexAttribI3iEXT">
    <param name="index" type="GLuint"/>
    <param name="x" type="GLint"/>
    <param name="y" type="GLint"/>
    <param name="z" type="GLint"/>
  </function>

  <function name="VertexAttribI4i" alias="VertexAttribI4iEXT" es2="3.0">
    <param name="index" type="GLuint"/>
    <param name="x" type="GLint"/>
    <param name="y" type="GLint"/>
    <param name="z" type="GLint"/>
    <param name="w" type="GLint"/>
  </function>

  <function name="VertexAttribI1ui" alias="VertexAttribI1uiEXT">
    <param name="index" type="GLuint"/>
    <param name="x" type="GLuint"/>
  </function>

  <function name="VertexAttribI2ui" alias="VertexAttribI2uiEXT">
    <param name="index" type="GLuint"/>
    <param name="x" type="GLuint"/>
    <param name="y" type="GLuint"/>
  </function>

  <function name="VertexAttribI3ui" alias="VertexAttribI3uiEXT">
    <param name="index" type="GLuint"/>
    <param name="x" type="GLuint"/>
    <param name="y" type="GLuint"/>
    <param name="z" type="GLuint"/>
  </function>

  <function name="VertexAttribI4ui" alias="VertexAttribI4uiEXT" es2="3.0">
    <param name="index" type="GLuint"/>
    <param name="x" type="GLuint"/>
    <param name="y" type="GLuint"/>
    <param name="z" type="GLuint"/>
    <param name="w" type="GLuint"/>
  </function>

  <function name="VertexAttribI1iv" offset="assign">
    <param name="index" type="GLuint"/>
    <param name="v" type="const GLint *"/>
  </function>

  <function name="VertexAttribI2iv" alias="VertexAttribI2ivEXT">
    <param name="index" type="GLuint"/>
    <param name="v" type="const GLint *"/>
  </function>

  <function name="VertexAttribI3iv" alias="VertexAttribI3ivEXT">
    <param name="index" type="GLuint"/>
    <param name="v" type="const GLint *"/>
  </function>

  <function name="VertexAttribI4iv" alias="VertexAttribI4ivEXT" es2="3.0">
    <param name="index" type="GLuint"/>
    <param name="v" type="const GLint *"/>
  </function>

  <function name="VertexAttribI1uiv" offset="assign">
    <param name="index" type="GLuint"/>
    <param name="v" type="const GLuint *"/>
  </function>

  <function name="VertexAttribI2uiv" alias="VertexAttribI2uivEXT">
    <param name="index" type="GLuint"/>
    <param name="v" type="const GLuint *"/>
  </function>

  <function name="VertexAttribI3uiv" alias="VertexAttribI3uivEXT">
    <param name="index" type="GLuint"/>
    <param name="v" type="const GLuint *"/>
  </function>

  <function name="VertexAttribI4uiv" alias="VertexAttribI4uivEXT" es2="3.0">
    <param name="index" type="GLuint"/>
    <param name="v" type="const GLuint *"/>
  </function>

  <function name="VertexAttribI4bv" offset="assign">
    <param name="index" type="GLuint"/>
    <param name="v" type="const GLbyte *"/>
  </function>

  <function name="VertexAttribI4sv" offset="assign">
    <param name="index" type="GLuint"/>
    <param name="v" type="const GLshort *"/>
  </function>

  <function name="VertexAttribI4ubv" offset="assign">
    <param name="index" type="GLuint"/>
    <param name="v" type="const GLubyte *"/>
  </function>

  <function name="VertexAttribI4usv" offset="assign">
    <param name="index" type="GLuint"/>
    <param name="v" type="const GLushort *"/>
  </function>

  <function name="GetUniformuiv" es2="3.0" offset="assign">
    <param name="program" type="GLuint"/>
    <param name="location" type="GLint"/>
    <param name="params" type="GLuint *"/>
  </function>

  <function name="Uniform1ui" es2="3.0" offset="assign">
    <param name="location" type="GLint"/>
    <param name="x" type="GLuint"/>
  </function>

  <function name="Uniform2ui" es2="3.0" offset="assign">
    <param name="location" type="GLint"/>
    <param name="x" type="GLuint"/>
    <param name="y" type="GLuint"/>
  </function>

  <function name="Uniform3ui" es2="3.0" offset="assign">
    <param name="location" type="GLint"/>
    <param name="x" type="GLuint"/>
    <param name="y" type="GLuint"/>
    <param name="z" type="GLuint"/>
  </function>

  <function name="Uniform4ui" es2="3.0" offset="assign">
    <param name="location" type="GLint"/>
    <param name="x" type="GLuint"/>
    <param name="y" type="GLuint"/>
    <param name="z" type="GLuint"/>
    <param name="w" type="GLuint"/>
  </function>

  <function name="Uniform1uiv" es2="3.0" offset="assign">
    <param name="location" type="GLint"/>
    <param name="count" type="GLsizei"/>
    <param name="value" type="const GLuint *"/>
  </function>

  <function name="Uniform2uiv" es2="3.0" offset="assign">
    <param name="location" type="GLint"/>
    <param name="count" type="GLsizei"/>
    <param name="value" type="const GLuint *"/>
  </function>

  <function name="Uniform3uiv" es2="3.0" offset="assign">
    <param name="location" type="GLint"/>
    <param name="count" type="GLsizei"/>
    <param name="value" type="const GLuint *"/>
  </function>

  <function name="Uniform4uiv" es2="3.0" offset="assign">
    <param name="location" type="GLint"/>
    <param name="count" type="GLsizei"/>
    <param name="value" type="const GLuint *"/>
  </function>

  <!-- These functions alias ones from GL_EXT_texture_integer -->

  <function name="TexParameterIiv" offset="assign">
    <param name="target" type="GLenum"/>
    <param name="pname" type="GLenum"/>
    <param name="params" type="const GLint *"/>
  </function>

  <function name="TexParameterIuiv" offset="assign">
    <param name="target" type="GLenum"/>
    <param name="pname" type="GLenum"/>
    <param name="params" type="const GLuint *"/>
  </function>

  <function name="GetTexParameterIiv" offset="assign">
    <param name="target" type="GLenum"/>
    <param name="pname" type="GLenum"/>
    <param name="params" type="GLint *"/>
  </function>

  <function name="GetTexParameterIuiv" offset="assign">
    <param name="target" type="GLenum"/>
    <param name="pname" type="GLenum"/>
    <param name="params" type="GLuint *"/>
  </function>

</category>


<category name="3.1">

  <enum name="UNIFORM_BUFFER"                 value="0x8A11"/>
  <enum name="UNIFORM_BUFFER_BINDING"         value="0x8A28"/>
  <enum name="UNIFORM_BUFFER_START"           value="0x8A29"/>
  <enum name="UNIFORM_BUFFER_SIZE"            value="0x8A2A"/>
  <enum name="MAX_VERTEX_UNIFORM_BLOCKS"      value="0x8A2B"/>
  <enum name="MAX_GEOMETRY_UNIFORM_BLOCKS"    value="0x8A2C"/>
  <enum name="MAX_FRAGMENT_UNIFORM_BLOCKS"    value="0x8A2D"/>
  <enum name="MAX_COMBINED_UNIFORM_BLOCKS"    value="0x8A2E"/>
  <enum name="MAX_UNIFORM_BUFFER_BINDINGS"    value="0x8A2F"/>
  <enum name="MAX_UNIFORM_BLOCK_SIZE"         value="0x8A30"/>
  <enum name="MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" value="0x8A31"/>
  <enum name="MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" value="0x8A32"/>
  <enum name="MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" value="0x8A33"/>
  <enum name="UNIFORM_BUFFER_OFFSET_ALIGNMENT" value="0x8A34"/>
  <enum name="ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" value="0x8A35"/>
  <enum name="ACTIVE_UNIFORM_BLOCKS"          value="0x8A36"/>
  <enum name="UNIFORM_TYPE"                   value="0x8A37"/>
  <enum name="UNIFORM_SIZE"                   value="0x8A38"/>
  <enum name="UNIFORM_NAME_LENGTH"            value="0x8A39"/>
  <enum name="UNIFORM_BLOCK_INDEX"            value="0x8A3A"/>
  <enum name="UNIFORM_OFFSET"                 value="0x8A3B"/>
  <enum name="UNIFORM_ARRAY_STRIDE"           value="0x8A3C"/>
  <enum name="UNIFORM_MATRIX_STRIDE"          value="0x8A3D"/>
  <enum name="UNIFORM_IS_ROW_MAJOR"           value="0x8A3E"/>
  <enum name="UNIFORM_BLOCK_BINDING"          value="0x8A3F"/>
  <enum name="UNIFORM_BLOCK_DATA_SIZE"        value="0x8A40"/>
  <enum name="UNIFORM_BLOCK_NAME_LENGTH"      value="0x8A41"/>
  <enum name="UNIFORM_BLOCK_ACTIVE_UNIFORMS"  value="0x8A42"/>
  <enum name="UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" value="0x8A43"/>
  <enum name="UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" value="0x8A44"/>
  <enum name="UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" value="0x8A45"/>
  <enum name="UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46"/>
  <enum name="SAMPLER_2D_RECT"                value="0x8B63"/>
  <enum name="SAMPLER_2D_RECT_SHADOW"         value="0x8B64"/>
  <enum name="FRAMEBUFFER_SRGB"               value="0x8DB9"/>
  <enum name="SAMPLER_BUFFER"                 value="0x8DC2"/>
  <enum name="INT_SAMPLER_2D_RECT"            value="0x8DCD"/>
  <enum name="INT_SAMPLER_BUFFER"             value="0x8DD0"/>
  <enum name="UNSIGNED_INT_SAMPLER_2D_RECT"   value="0x8DD5"/>
  <enum name="UNSIGNED_INT_SAMPLER_BUFFER"    value="0x8DD8"/>
  <enum name="TEXTURE_BUFFER"                 value="0x8C2A"/>
  <enum name="MAX_TEXTURE_BUFFER_SIZE"        value="0x8C2B"/>
  <enum name="TEXTURE_BINDING_BUFFER"         value="0x8C2C"/>
  <enum name="TEXTURE_BUFFER_DATA_STORE_BINDING" value="0x8C2D"/>
  <enum name="TEXTURE_BUFFER_FORMAT"          value="0x8C2E"/>
  <enum name="TEXTURE_RECTANGLE"              value="0x84F5"/>
  <enum name="TEXTURE_BINDING_RECTANGLE"      value="0x84F6"/>
  <enum name="PROXY_TEXTURE_RECTANGLE"        value="0x84F7"/>
  <enum name="MAX_RECTANGLE_TEXTURE_SIZE"     value="0x84F8"/>
  <enum name="RED_SNORM"                      value="0x8F90"/>
  <enum name="RG_SNORM"                       value="0x8F91"/>
  <enum name="RGB_SNORM"                      value="0x8F92"/>
  <enum name="RGBA_SNORM"                     value="0x8F93"/>
  <enum name="R8_SNORM"                       value="0x8F94"/>
  <enum name="RG8_SNORM"                      value="0x8F95"/>
  <enum name="RGB8_SNORM"                     value="0x8F96"/>
  <enum name="RGBA8_SNORM"                    value="0x8F97"/>
  <enum name="R16_SNORM"                      value="0x8F98"/>
  <enum name="RG16_SNORM"                     value="0x8F99"/>
  <enum name="RGB16_SNORM"                    value="0x8F9A"/>
  <enum name="RGBA16_SNORM"                   value="0x8F9B"/>
  <enum name="SIGNED_NORMALIZED"              value="0x8F9C"/>
  <enum name="PRIMITIVE_RESTART"              value="0x8F9D"/>
  <enum name="PRIMITIVE_RESTART_INDEX"        value="0x8F9E"/>

  <function name="DrawArraysInstanced" alias="DrawArraysInstancedARB" es2="3.0">
    <param name="mode" type="GLenum"/>
    <param name="first" type="GLint"/>
    <param name="count" type="GLsizei"/>
    <param name="primcount" type="GLsizei"/>
  </function>

  <function name="DrawElementsInstanced" alias="DrawElementsInstancedARB" es2="3.0">
    <param name="mode" type="GLenum"/>
    <param name="count" type="GLsizei"/>
    <param name="type" type="GLenum"/>
    <param name="indices" type="const GLvoid *"/>
    <param name="primcount" type="GLsizei"/>
  </function>

  <function name="TexBuffer" offset="assign">
    <param name="target" type="GLenum"/>
    <param name="internalFormat" type="GLenum"/>
    <param name="buffer" type="GLuint"/>
  </function>

  <function name="PrimitiveRestartIndex" offset="assign">
    <param name="index" type="GLuint"/>
  </function>

</category>


<category name="3.2">

  <enum name="CONTEXT_CORE_PROFILE_BIT"             value="0x00000001"/>
  <enum name="CONTEXT_COMPATIBILITY_PROFILE_BIT"    value="0x00000002"/>
  <enum name="LINES_ADJACENCY"                      value="0x000A"/>
  <enum name="LINE_STRIP_ADJACENCY"                 value="0x000B"/>
  <enum name="TRIANGLES_ADJACENCY"                  value="0x000C"/>
  <enum name="TRIANGLE_STRIP_ADJACENCY"             value="0x000D"/>
  <enum name="PROGRAM_POINT_SIZE"                   value="0x8642"/>
  <enum name="MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"     value="0x8C29"/>
  <enum name="FRAMEBUFFER_ATTACHMENT_LAYERED"       value="0x8DA7"/>
  <enum name="FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" value="0x8DA8"/>
  <enum name="GEOMETRY_SHADER"                      value="0x8DD9"/>
  <enum name="GEOMETRY_VERTICES_OUT"                value="0x8916"/>
  <enum name="GEOMETRY_INPUT_TYPE"                  value="0x8917"/>
  <enum name="GEOMETRY_OUTPUT_TYPE"                 value="0x8918"/>
  <enum name="MAX_GEOMETRY_UNIFORM_COMPONENTS"      value="0x8DDF"/>
  <enum name="MAX_GEOMETRY_OUTPUT_VERTICES"         value="0x8DE0"/>
  <enum name="MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" value="0x8DE1"/>
  <enum name="MAX_VERTEX_OUTPUT_COMPONENTS"         value="0x9122"/>
  <enum name="MAX_GEOMETRY_INPUT_COMPONENTS"        value="0x9123"/>
  <enum name="MAX_GEOMETRY_OUTPUT_COMPONENTS"       value="0x9124"/>
  <enum name="MAX_FRAGMENT_INPUT_COMPONENTS"        value="0x9125"/>
  <enum name="CONTEXT_PROFILE_MASK"                 value="0x9126"/>

  <function name="GetInteger64i_v" offset="assign" es2="3.0">
    <param name="cap" type="GLenum"/>
    <param name="index" type="GLuint"/>
    <param name="data" type="GLint64 *"/>
  </function>

  <function name="GetBufferParameteri64v" offset="assign" es2="3.0">
    <param name="target" type="GLenum"/>
    <param name="pname" type="GLenum"/>
    <param name="params" type="GLint64 *"/>
  </function>

  <function name="FramebufferTexture" offset="assign" exec="skip">
    <param name="target" type="GLenum"/>
    <param name="attachment" type="GLenum"/>
    <param name="texture" type="GLuint"/>
    <param name="level" type="GLint"/>
  </function>

</category>


<category name="3.3">
  <!-- There are other new functions and tokens defined by other extensions -->
  <enum name="TEXTURE_SWIZZLE_R"                value="0x8E42"/>
  <enum name="TEXTURE_SWIZZLE_G"                value="0x8E43"/>
  <enum name="TEXTURE_SWIZZLE_B"                value="0x8E44"/>
  <enum name="TEXTURE_SWIZZLE_A"                value="0x8E45"/>
  <enum name="TEXTURE_SWIZZLE_RGBA"             value="0x8E46"/>

  <function name="VertexAttribDivisor" offset="assign" es2="3.0">
    <param name="index" type="GLuint"/>
    <param name="divisor" type="GLuint"/>
  </function>

</category>

</OpenGLAPI>
