/**************************************************************************
 * 
 * Copyright 2007 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

/* Authors:  Keith Whitwell <keithw@vmware.com>
 */


#include "draw/draw_context.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_transfer.h"
#include "tgsi/tgsi_parse.h"

#include "i915_context.h"
#include "i915_reg.h"
#include "i915_state_inlines.h"
#include "i915_fpc.h"
#include "i915_resource.h"
#include "i915_state.h"

/* The i915 (and related graphics cores) do not support GL_CLAMP.  The
 * Intel drivers for "other operating systems" implement GL_CLAMP as
 * GL_CLAMP_TO_EDGE, so the same is done here.
 */
static unsigned
translate_wrap_mode(unsigned wrap)
{
   switch (wrap) {
   case PIPE_TEX_WRAP_REPEAT:
      return TEXCOORDMODE_WRAP;
   case PIPE_TEX_WRAP_CLAMP:
      return TEXCOORDMODE_CLAMP_EDGE;   /* not quite correct */
   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
      return TEXCOORDMODE_CLAMP_EDGE;
   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
      return TEXCOORDMODE_CLAMP_BORDER;
   case PIPE_TEX_WRAP_MIRROR_REPEAT:
      return TEXCOORDMODE_MIRROR;
   default:
      return TEXCOORDMODE_WRAP;
   }
}

static unsigned translate_img_filter( unsigned filter )
{
   switch (filter) {
   case PIPE_TEX_FILTER_NEAREST:
      return FILTER_NEAREST;
   case PIPE_TEX_FILTER_LINEAR:
      return FILTER_LINEAR;
   default:
      assert(0);
      return FILTER_NEAREST;
   }
}

static unsigned translate_mip_filter( unsigned filter )
{
   switch (filter) {
   case PIPE_TEX_MIPFILTER_NONE:
      return MIPFILTER_NONE;
   case PIPE_TEX_MIPFILTER_NEAREST:
      return MIPFILTER_NEAREST;
   case PIPE_TEX_MIPFILTER_LINEAR:
      return MIPFILTER_LINEAR;
   default:
      assert(0);
      return MIPFILTER_NONE;
   }
}

/* None of this state is actually used for anything yet.
 */
static void *
i915_create_blend_state(struct pipe_context *pipe,
                        const struct pipe_blend_state *blend)
{
   struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );

   {
      unsigned eqRGB  = blend->rt[0].rgb_func;
      unsigned srcRGB = blend->rt[0].rgb_src_factor;
      unsigned dstRGB = blend->rt[0].rgb_dst_factor;

      unsigned eqA    = blend->rt[0].alpha_func;
      unsigned srcA   = blend->rt[0].alpha_src_factor;
      unsigned dstA   = blend->rt[0].alpha_dst_factor;

      /* Special handling for MIN/MAX filter modes handled at
       * state_tracker level.
       */

      if (srcA != srcRGB ||
          dstA != dstRGB ||
          eqA != eqRGB) {

         cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
                          IAB_MODIFY_ENABLE |
                          IAB_ENABLE |
                          IAB_MODIFY_FUNC |
                          IAB_MODIFY_SRC_FACTOR |
                          IAB_MODIFY_DST_FACTOR |
                          SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
                          DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
                          (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
      }
      else {
         cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
                          IAB_MODIFY_ENABLE |
                          0);
      }
   }

   cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
                        ENABLE_LOGIC_OP_FUNC |
                        LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));

   if (blend->logicop_enable)
      cso_data->LIS5 |= S5_LOGICOP_ENABLE;

   if (blend->dither)
      cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;

   /* We potentially do some fixup at emission for non-BGRA targets */
   if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
      cso_data->LIS5 |= S5_WRITEDISABLE_RED;

   if ((blend->rt[0].colormask & PIPE_MASK_G) == 0)
      cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;

   if ((blend->rt[0].colormask & PIPE_MASK_B) == 0)
      cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;

   if ((blend->rt[0].colormask & PIPE_MASK_A) == 0)
      cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;

   if (blend->rt[0].blend_enable) {
      unsigned funcRGB = blend->rt[0].rgb_func;
      unsigned srcRGB  = blend->rt[0].rgb_src_factor;
      unsigned dstRGB  = blend->rt[0].rgb_dst_factor;

      cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
                         SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
                         DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
                         (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
   }

   return cso_data;
}

static void i915_bind_blend_state(struct pipe_context *pipe,
                                  void *blend)
{
   struct i915_context *i915 = i915_context(pipe);

   if (i915->blend == blend)
      return;

   i915->blend = (struct i915_blend_state*)blend;

   i915->dirty |= I915_NEW_BLEND;
}


static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
{
   FREE(blend);
}

static void i915_set_blend_color( struct pipe_context *pipe,
                                  const struct pipe_blend_color *blend_color )
{
   struct i915_context *i915 = i915_context(pipe);

   if (!blend_color)
      return;

   i915->blend_color = *blend_color;

   i915->dirty |= I915_NEW_BLEND;
}

static void i915_set_stencil_ref( struct pipe_context *pipe,
                                  const struct pipe_stencil_ref *stencil_ref )
{
   struct i915_context *i915 = i915_context(pipe);

   i915->stencil_ref = *stencil_ref;

   i915->dirty |= I915_NEW_DEPTH_STENCIL;
}

static void *
i915_create_sampler_state(struct pipe_context *pipe,
                          const struct pipe_sampler_state *sampler)
{
   struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
   const unsigned ws = sampler->wrap_s;
   const unsigned wt = sampler->wrap_t;
   const unsigned wr = sampler->wrap_r;
   unsigned minFilt, magFilt;
   unsigned mipFilt;

   cso->templ = *sampler;

   mipFilt = translate_mip_filter(sampler->min_mip_filter);
   minFilt = translate_img_filter( sampler->min_img_filter );
   magFilt = translate_img_filter( sampler->mag_img_filter );

   if (sampler->max_anisotropy > 1)
      minFilt = magFilt = FILTER_ANISOTROPIC;

   if (sampler->max_anisotropy > 2) {
      cso->state[0] |= SS2_MAX_ANISO_4;
   }

   {
      int b = (int) (sampler->lod_bias * 16.0);
      b = CLAMP(b, -256, 255);
      cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
   }

   /* Shadow:
    */
   if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
   {
      cso->state[0] |= (SS2_SHADOW_ENABLE |
                        i915_translate_shadow_compare_func(sampler->compare_func));

      minFilt = FILTER_4X4_FLAT;
      magFilt = FILTER_4X4_FLAT;
   }

   cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
                     (mipFilt << SS2_MIP_FILTER_SHIFT) |
                     (magFilt << SS2_MAG_FILTER_SHIFT));

   cso->state[1] |=
      ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
       (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
       (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));

   if (sampler->normalized_coords)
      cso->state[1] |= SS3_NORMALIZED_COORDS;

   {
      int minlod = (int) (16.0 * sampler->min_lod);
      int maxlod = (int) (16.0 * sampler->max_lod);
      minlod = CLAMP(minlod, 0, 16 * 11);
      maxlod = CLAMP(maxlod, 0, 16 * 11);

      if (minlod > maxlod)
         maxlod = minlod;

      cso->minlod = minlod;
      cso->maxlod = maxlod;
   }

   {
      ubyte r = float_to_ubyte(sampler->border_color.f[0]);
      ubyte g = float_to_ubyte(sampler->border_color.f[1]);
      ubyte b = float_to_ubyte(sampler->border_color.f[2]);
      ubyte a = float_to_ubyte(sampler->border_color.f[3]);
      cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
   }
   return cso;
}

static void
i915_bind_vertex_sampler_states(struct pipe_context *pipe,
                                unsigned start,
                                unsigned num,
                                void **samplers)
{
   struct i915_context *i915 = i915_context(pipe);
   unsigned i;

   assert(start + num <= Elements(i915->vertex_samplers));

   /* Check for no-op */
   if (num == i915->num_vertex_samplers &&
       !memcmp(i915->vertex_samplers + start, samplers,
	       num * sizeof(void *)))
      return;

   for (i = 0; i < num; ++i)
      i915->vertex_samplers[i + start] = samplers[i];

   /* find highest non-null samplers[] entry */
   {
      unsigned j = MAX2(i915->num_vertex_samplers, start + num);
      while (j > 0 && i915->vertex_samplers[j - 1] == NULL)
         j--;
      i915->num_vertex_samplers = j;
   }

   draw_set_samplers(i915->draw,
                     PIPE_SHADER_VERTEX,
                     i915->vertex_samplers,
                     i915->num_vertex_samplers);
}



static void i915_bind_fragment_sampler_states(struct pipe_context *pipe,
                                              unsigned start,
                                              unsigned num,
                                              void **samplers)
{
   struct i915_context *i915 = i915_context(pipe);
   unsigned i;

   /* Check for no-op */
   if (num == i915->num_samplers &&
       !memcmp(i915->fragment_sampler + start, samplers,
               num * sizeof(void *)))
      return;

   for (i = 0; i < num; ++i)
      i915->fragment_sampler[i + start] = samplers[i];

   /* find highest non-null samplers[] entry */
   {
      unsigned j = MAX2(i915->num_samplers, start + num);
      while (j > 0 && i915->fragment_sampler[j - 1] == NULL)
         j--;
      i915->num_samplers = j;
   }

   i915->dirty |= I915_NEW_SAMPLER;
}


static void
i915_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
                         unsigned start, unsigned num_samplers,
                         void **samplers)
{
   switch (shader) {
   case PIPE_SHADER_VERTEX:
      i915_bind_vertex_sampler_states(pipe, start, num_samplers, samplers);
      break;
   case PIPE_SHADER_FRAGMENT:
      i915_bind_fragment_sampler_states(pipe, start, num_samplers, samplers);
      break;
   default:
      ;
   }
}


static void i915_delete_sampler_state(struct pipe_context *pipe,
                                      void *sampler)
{
   FREE(sampler);
}


/**
 * Called before drawing VBO to map vertex samplers and hand them to draw
 */
void
i915_prepare_vertex_sampling(struct i915_context *i915)
{
   struct i915_winsys *iws = i915->iws;
   unsigned i,j;
   uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
   uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
   uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
   unsigned num = i915->num_vertex_sampler_views;
   struct pipe_sampler_view **views = i915->vertex_sampler_views;

   assert(num <= PIPE_MAX_SAMPLERS);
   if (!num)
      return;

   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
      struct pipe_sampler_view *view = i < num ? views[i] : NULL;

      if (view) {
         struct pipe_resource *tex = view->texture;
         struct i915_texture *i915_tex = i915_texture(tex);
         ubyte *addr;

         /* We're referencing the texture's internal data, so save a
          * reference to it.
          */
         pipe_resource_reference(&i915->mapped_vs_tex[i], tex);

         i915->mapped_vs_tex_buffer[i] = i915_tex->buffer;
         addr = iws->buffer_map(iws,
                                i915_tex->buffer,
                                FALSE /* read only */);

         /* Setup array of mipmap level pointers */
         /* FIXME: handle 3D textures? */
         for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
            mip_offsets[j] = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */);
            row_stride[j] = i915_tex->stride;
            img_stride[j] = 0; /* FIXME */;
         }

         draw_set_mapped_texture(i915->draw,
                                 PIPE_SHADER_VERTEX,
                                 i,
                                 tex->width0, tex->height0, tex->depth0,
                                 view->u.tex.first_level, tex->last_level,
                                 addr,
                                 row_stride, img_stride, mip_offsets);
      } else
         i915->mapped_vs_tex[i] = NULL;
   }
}

void
i915_cleanup_vertex_sampling(struct i915_context *i915)
{
   struct i915_winsys *iws = i915->iws;
   unsigned i;
   for (i = 0; i < Elements(i915->mapped_vs_tex); i++) {
      if (i915->mapped_vs_tex_buffer[i]) { 
         iws->buffer_unmap(iws, i915->mapped_vs_tex_buffer[i]);
         pipe_resource_reference(&i915->mapped_vs_tex[i], NULL);
      }
   }
}



/** XXX move someday?  Or consolidate all these simple state setters
 * into one file.
 */

static void *
i915_create_depth_stencil_state(struct pipe_context *pipe,
				const struct pipe_depth_stencil_alpha_state *depth_stencil)
{
   struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );

   {
      int testmask = depth_stencil->stencil[0].valuemask & 0xff;
      int writemask = depth_stencil->stencil[0].writemask & 0xff;

      cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
                              ENABLE_STENCIL_TEST_MASK |
                              STENCIL_TEST_MASK(testmask) |
                              ENABLE_STENCIL_WRITE_MASK |
                              STENCIL_WRITE_MASK(writemask));
   }

   if (depth_stencil->stencil[0].enabled) {
      int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
      int fop  = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
      int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
      int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);

      cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
                            S5_STENCIL_WRITE_ENABLE |
                            (test << S5_STENCIL_TEST_FUNC_SHIFT) |
                            (fop  << S5_STENCIL_FAIL_SHIFT) |
                            (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
                            (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
   }

   if (depth_stencil->stencil[1].enabled) {
      int test  = i915_translate_compare_func(depth_stencil->stencil[1].func);
      int fop   = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
      int dfop  = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
      int dpop  = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
      int tmask = depth_stencil->stencil[1].valuemask & 0xff;
      int wmask = depth_stencil->stencil[1].writemask & 0xff;

      cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
                     BFO_ENABLE_STENCIL_FUNCS |
                     BFO_ENABLE_STENCIL_TWO_SIDE |
                     BFO_ENABLE_STENCIL_REF |
                     BFO_STENCIL_TWO_SIDE |
                     (test << BFO_STENCIL_TEST_SHIFT) |
                     (fop  << BFO_STENCIL_FAIL_SHIFT) |
                     (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
                     (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));

      cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
                     BFM_ENABLE_STENCIL_TEST_MASK |
                     BFM_ENABLE_STENCIL_WRITE_MASK |
                     (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
                     (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
   }
   else {
      /* This actually disables two-side stencil: The bit set is a
       * modify-enable bit to indicate we are changing the two-side
       * setting.  Then there is a symbolic zero to show that we are
       * setting the flag to zero/off.
       */
      cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
                     BFO_ENABLE_STENCIL_TWO_SIDE |
                     0);
      cso->bfo[1] = 0;
   }

   if (depth_stencil->depth.enabled) {
      int func = i915_translate_compare_func(depth_stencil->depth.func);

      cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
                          (func << S6_DEPTH_TEST_FUNC_SHIFT));

      if (depth_stencil->depth.writemask)
         cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
   }

   if (depth_stencil->alpha.enabled) {
      int test = i915_translate_compare_func(depth_stencil->alpha.func);
      ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);

      cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
			  (test << S6_ALPHA_TEST_FUNC_SHIFT) |
			  (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
   }

   return cso;
}

static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
                                          void *depth_stencil)
{
   struct i915_context *i915 = i915_context(pipe);

   if (i915->depth_stencil == depth_stencil)
      return;

   i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;

   i915->dirty |= I915_NEW_DEPTH_STENCIL;
}

static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
                                            void *depth_stencil)
{
   FREE(depth_stencil);
}


static void i915_set_scissor_states( struct pipe_context *pipe,
                                     unsigned start_slot,
                                     unsigned num_scissors,
                                 const struct pipe_scissor_state *scissor )
{
   struct i915_context *i915 = i915_context(pipe);

   memcpy( &i915->scissor, scissor, sizeof(*scissor) );
   i915->dirty |= I915_NEW_SCISSOR;
}


static void i915_set_polygon_stipple( struct pipe_context *pipe,
                                   const struct pipe_poly_stipple *stipple )
{
}



static void *
i915_create_fs_state(struct pipe_context *pipe,
                     const struct pipe_shader_state *templ)
{
   struct i915_context *i915 = i915_context(pipe);
   struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
   if (!ifs)
      return NULL;

   ifs->draw_data = draw_create_fragment_shader(i915->draw, templ);
   ifs->state.tokens = tgsi_dup_tokens(templ->tokens);

   tgsi_scan_shader(templ->tokens, &ifs->info);

   /* The shader's compiled to i915 instructions here */
   i915_translate_fragment_program(i915, ifs);

   return ifs;
}

static void
i915_bind_fs_state(struct pipe_context *pipe, void *shader)
{
   struct i915_context *i915 = i915_context(pipe);

   if (i915->fs == shader)
      return;

   i915->fs = (struct i915_fragment_shader*) shader;

   draw_bind_fragment_shader(i915->draw,  (i915->fs ? i915->fs->draw_data : NULL));

   i915->dirty |= I915_NEW_FS;
}

static
void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
{
   struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;

   FREE(ifs->decl);
   ifs->decl = NULL;

   if (ifs->program) {
      FREE(ifs->program);
      ifs->program = NULL;
      FREE((struct tgsi_token *)ifs->state.tokens);
      ifs->state.tokens = NULL;
   }

   ifs->program_len = 0;
   ifs->decl_len = 0;

   FREE(ifs);
}


static void *
i915_create_vs_state(struct pipe_context *pipe,
                     const struct pipe_shader_state *templ)
{
   struct i915_context *i915 = i915_context(pipe);

   /* just pass-through to draw module */
   return draw_create_vertex_shader(i915->draw, templ);
}

static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
{
   struct i915_context *i915 = i915_context(pipe);

   if (i915->vs == shader)
      return;

   i915->vs = shader;

   /* just pass-through to draw module */
   draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);

   i915->dirty |= I915_NEW_VS;
}

static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
{
   struct i915_context *i915 = i915_context(pipe);

   /* just pass-through to draw module */
   draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
}

static void i915_set_constant_buffer(struct pipe_context *pipe,
                                     uint shader, uint index,
                                     struct pipe_constant_buffer *cb)
{
   struct i915_context *i915 = i915_context(pipe);
   struct pipe_resource *buf = cb ? cb->buffer : NULL;
   unsigned new_num = 0;
   boolean diff = TRUE;

   /* XXX don't support geom shaders now */
   if (shader == PIPE_SHADER_GEOMETRY)
      return;

   if (cb && cb->user_buffer) {
      buf = i915_user_buffer_create(pipe->screen, (void *) cb->user_buffer,
                                    cb->buffer_size,
                                    PIPE_BIND_CONSTANT_BUFFER);
   }

   /* if we have a new buffer compare it with the old one */
   if (buf) {
      struct i915_buffer *ibuf = i915_buffer(buf);
      struct pipe_resource *old_buf = i915->constants[shader];
      struct i915_buffer *old = old_buf ? i915_buffer(old_buf) : NULL;
      unsigned old_num = i915->current.num_user_constants[shader];

      new_num = ibuf->b.b.width0 / 4 * sizeof(float);

      if (old_num == new_num) {
         if (old_num == 0)
            diff = FALSE;
#if 0
         /* XXX no point in running this code since st/mesa only uses user buffers */
         /* Can't compare the buffer data since they are userbuffers */
         else if (old && old->free_on_destroy)
            diff = memcmp(old->data, ibuf->data, ibuf->b.b.width0);
#else
         (void)old;
#endif
      }
   } else {
      diff = i915->current.num_user_constants[shader] != 0;
   }

   pipe_resource_reference(&i915->constants[shader], buf);
   i915->current.num_user_constants[shader] = new_num;

   if (diff)
      i915->dirty |= shader == PIPE_SHADER_VERTEX ? I915_NEW_VS_CONSTANTS : I915_NEW_FS_CONSTANTS;

   if (cb && cb->user_buffer) {
      pipe_resource_reference(&buf, NULL);
   }
}


static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
                                            unsigned num,
                                            struct pipe_sampler_view **views)
{
   struct i915_context *i915 = i915_context(pipe);
   uint i;

   assert(num <= PIPE_MAX_SAMPLERS);

   /* Check for no-op */
   if (num == i915->num_fragment_sampler_views &&
       !memcmp(i915->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
      return;

   for (i = 0; i < num; i++) {
      /* Note: we're using pipe_sampler_view_release() here to work around
       * a possible crash when the old view belongs to another context that
       * was already destroyed.
       */
      pipe_sampler_view_release(pipe, &i915->fragment_sampler_views[i]);
      pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
                                  views[i]);
   }

   for (i = num; i < i915->num_fragment_sampler_views; i++)
      pipe_sampler_view_release(pipe, &i915->fragment_sampler_views[i]);

   i915->num_fragment_sampler_views = num;

   i915->dirty |= I915_NEW_SAMPLER_VIEW;
}

static void
i915_set_vertex_sampler_views(struct pipe_context *pipe,
                              unsigned num,
                              struct pipe_sampler_view **views)
{
   struct i915_context *i915 = i915_context(pipe);
   uint i;

   assert(num <= Elements(i915->vertex_sampler_views));

   /* Check for no-op */
   if (num == i915->num_vertex_sampler_views &&
       !memcmp(i915->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
      return;
   }

   for (i = 0; i < Elements(i915->vertex_sampler_views); i++) {
      struct pipe_sampler_view *view = i < num ? views[i] : NULL;

      pipe_sampler_view_reference(&i915->vertex_sampler_views[i], view);
   }

   i915->num_vertex_sampler_views = num;

   draw_set_sampler_views(i915->draw,
                          PIPE_SHADER_VERTEX,
                          i915->vertex_sampler_views,
                          i915->num_vertex_sampler_views);
}


static void
i915_set_sampler_views(struct pipe_context *pipe, unsigned shader,
                       unsigned start, unsigned num,
                       struct pipe_sampler_view **views)
{
   assert(start == 0);
   switch (shader) {
   case PIPE_SHADER_FRAGMENT:
      i915_set_fragment_sampler_views(pipe, num, views);
      break;
   case PIPE_SHADER_VERTEX:
      i915_set_vertex_sampler_views(pipe, num, views);
      break;
   default:
      ;
   }
}


struct pipe_sampler_view *
i915_create_sampler_view_custom(struct pipe_context *pipe,
                                struct pipe_resource *texture,
                                const struct pipe_sampler_view *templ,
                                unsigned width0,
                                unsigned height0)
{
   struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);

   if (view) {
      *view = *templ;
      view->reference.count = 1;
      view->texture = NULL;
      pipe_resource_reference(&view->texture, texture);
      view->context = pipe;
   }

   return view;
}

static struct pipe_sampler_view *
i915_create_sampler_view(struct pipe_context *pipe,
                         struct pipe_resource *texture,
                         const struct pipe_sampler_view *templ)
{
   struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);

   if (view) {
      *view = *templ;
      view->reference.count = 1;
      view->texture = NULL;
      pipe_resource_reference(&view->texture, texture);
      view->context = pipe;
   }

   return view;
}


static void
i915_sampler_view_destroy(struct pipe_context *pipe,
                          struct pipe_sampler_view *view)
{
   pipe_resource_reference(&view->texture, NULL);
   FREE(view);
}


static void i915_set_framebuffer_state(struct pipe_context *pipe,
				       const struct pipe_framebuffer_state *fb)
{
   struct i915_context *i915 = i915_context(pipe);
   int i;

   i915->framebuffer.width = fb->width;
   i915->framebuffer.height = fb->height;
   i915->framebuffer.nr_cbufs = fb->nr_cbufs;
   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      pipe_surface_reference(&i915->framebuffer.cbufs[i],
                             i < fb->nr_cbufs ? fb->cbufs[i] : NULL);
   }
   pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);

   i915->dirty |= I915_NEW_FRAMEBUFFER;
}



static void i915_set_clip_state( struct pipe_context *pipe,
			     const struct pipe_clip_state *clip )
{
   struct i915_context *i915 = i915_context(pipe);

   i915->clip = *clip;

   draw_set_clip_state(i915->draw, clip);

   i915->dirty |= I915_NEW_CLIP;
}



/* Called when driver state tracker notices changes to the viewport
 * matrix:
 */
static void i915_set_viewport_states( struct pipe_context *pipe,
                                      unsigned start_slot,
                                      unsigned num_viewports,
				     const struct pipe_viewport_state *viewport )
{
   struct i915_context *i915 = i915_context(pipe);

   i915->viewport = *viewport; /* struct copy */

   /* pass the viewport info to the draw module */
   draw_set_viewport_states(i915->draw, start_slot, num_viewports,
                            &i915->viewport);

   i915->dirty |= I915_NEW_VIEWPORT;
}


static void *
i915_create_rasterizer_state(struct pipe_context *pipe,
                             const struct pipe_rasterizer_state *rasterizer)
{
   struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );

   cso->templ = *rasterizer;
   cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
   cso->light_twoside = rasterizer->light_twoside;
   cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
   cso->ds[1].f = rasterizer->offset_scale;
   if (rasterizer->poly_stipple_enable) {
      cso->st |= ST1_ENABLE;
   }

   if (rasterizer->scissor)
      cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
   else
      cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;

   switch (rasterizer->cull_face) {
   case PIPE_FACE_NONE:
      cso->LIS4 |= S4_CULLMODE_NONE;
      break;
   case PIPE_FACE_FRONT:
      if (rasterizer->front_ccw)
         cso->LIS4 |= S4_CULLMODE_CCW;
      else 
         cso->LIS4 |= S4_CULLMODE_CW;
      break;
   case PIPE_FACE_BACK:
      if (rasterizer->front_ccw)
         cso->LIS4 |= S4_CULLMODE_CW;
      else 
         cso->LIS4 |= S4_CULLMODE_CCW;
      break;
   case PIPE_FACE_FRONT_AND_BACK:
      cso->LIS4 |= S4_CULLMODE_BOTH;
      break;
   }

   {
      int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);

      cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;

      if (rasterizer->line_smooth)
	 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
   }

   {
      int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);

      cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
   }

   if (rasterizer->flatshade) {
      cso->LIS4 |= (S4_FLATSHADE_ALPHA |
                    S4_FLATSHADE_COLOR |
                    S4_FLATSHADE_SPECULAR);
   }

   cso->LIS7 = fui( rasterizer->offset_units );


   return cso;
}

static void i915_bind_rasterizer_state( struct pipe_context *pipe,
                                        void *raster )
{
   struct i915_context *i915 = i915_context(pipe);

   if (i915->rasterizer == raster)
      return;

   i915->rasterizer = (struct i915_rasterizer_state *)raster;

   /* pass-through to draw module */
   draw_set_rasterizer_state(i915->draw,
                           (i915->rasterizer ? &(i915->rasterizer->templ) : NULL),
                           raster);

   i915->dirty |= I915_NEW_RASTERIZER;
}

static void i915_delete_rasterizer_state(struct pipe_context *pipe,
                                         void *raster)
{
   FREE(raster);
}

static void i915_set_vertex_buffers(struct pipe_context *pipe,
                                    unsigned start_slot, unsigned count,
                                    const struct pipe_vertex_buffer *buffers)
{
   struct i915_context *i915 = i915_context(pipe);
   struct draw_context *draw = i915->draw;

   util_set_vertex_buffers_count(i915->vertex_buffers,
                                 &i915->nr_vertex_buffers,
                                 buffers, start_slot, count);

   /* pass-through to draw module */
   draw_set_vertex_buffers(draw, start_slot, count, buffers);
}

static void *
i915_create_vertex_elements_state(struct pipe_context *pipe,
                                  unsigned count,
                                  const struct pipe_vertex_element *attribs)
{
   struct i915_velems_state *velems;
   assert(count <= PIPE_MAX_ATTRIBS);
   velems = (struct i915_velems_state *) MALLOC(sizeof(struct i915_velems_state));
   if (velems) {
      velems->count = count;
      memcpy(velems->velem, attribs, sizeof(*attribs) * count);
   }
   return velems;
}

static void
i915_bind_vertex_elements_state(struct pipe_context *pipe,
                                void *velems)
{
   struct i915_context *i915 = i915_context(pipe);
   struct i915_velems_state *i915_velems = (struct i915_velems_state *) velems;

   if (i915->velems == velems)
      return;

   i915->velems = velems;

   /* pass-through to draw module */
   if (i915_velems) {
      draw_set_vertex_elements(i915->draw,
            i915_velems->count, i915_velems->velem);
   }
}

static void
i915_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
{
   FREE( velems );
}

static void i915_set_index_buffer(struct pipe_context *pipe,
                                  const struct pipe_index_buffer *ib)
{
   struct i915_context *i915 = i915_context(pipe);

   if (ib)
      memcpy(&i915->index_buffer, ib, sizeof(i915->index_buffer));
   else
      memset(&i915->index_buffer, 0, sizeof(i915->index_buffer));
}

static void
i915_set_sample_mask(struct pipe_context *pipe,
                     unsigned sample_mask)
{
}

void
i915_init_state_functions( struct i915_context *i915 )
{
   i915->base.create_blend_state = i915_create_blend_state;
   i915->base.bind_blend_state = i915_bind_blend_state;
   i915->base.delete_blend_state = i915_delete_blend_state;

   i915->base.create_sampler_state = i915_create_sampler_state;
   i915->base.bind_sampler_states = i915_bind_sampler_states;
   i915->base.delete_sampler_state = i915_delete_sampler_state;

   i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
   i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
   i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;

   i915->base.create_rasterizer_state = i915_create_rasterizer_state;
   i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
   i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
   i915->base.create_fs_state = i915_create_fs_state;
   i915->base.bind_fs_state = i915_bind_fs_state;
   i915->base.delete_fs_state = i915_delete_fs_state;
   i915->base.create_vs_state = i915_create_vs_state;
   i915->base.bind_vs_state = i915_bind_vs_state;
   i915->base.delete_vs_state = i915_delete_vs_state;
   i915->base.create_vertex_elements_state = i915_create_vertex_elements_state;
   i915->base.bind_vertex_elements_state = i915_bind_vertex_elements_state;
   i915->base.delete_vertex_elements_state = i915_delete_vertex_elements_state;

   i915->base.set_blend_color = i915_set_blend_color;
   i915->base.set_stencil_ref = i915_set_stencil_ref;
   i915->base.set_clip_state = i915_set_clip_state;
   i915->base.set_sample_mask = i915_set_sample_mask;
   i915->base.set_constant_buffer = i915_set_constant_buffer;
   i915->base.set_framebuffer_state = i915_set_framebuffer_state;

   i915->base.set_polygon_stipple = i915_set_polygon_stipple;
   i915->base.set_scissor_states = i915_set_scissor_states;
   i915->base.set_sampler_views = i915_set_sampler_views;
   i915->base.create_sampler_view = i915_create_sampler_view;
   i915->base.sampler_view_destroy = i915_sampler_view_destroy;
   i915->base.set_viewport_states = i915_set_viewport_states;
   i915->base.set_vertex_buffers = i915_set_vertex_buffers;
   i915->base.set_index_buffer = i915_set_index_buffer;
}
