#include "OgrePrerequisites.h"#include "OgreSingleton.h"#include "OgrePixelFormat.h"#include "OgreTexture.h"#include "OgreIteratorWrappers.h"Go to the source code of this file.
Classes | |
| struct | Ogre::ShadowTextureConfig |
| Structure containing the configuration for one shadow texture. More... | |
| class | Ogre::ShadowTextureManager |
| Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More... | |
Namespaces | |
| namespace | Ogre |
Typedefs | |
| typedef vector< TexturePtr >::type | Ogre::ShadowTextureList |
| typedef vector < ShadowTextureConfig >::type | Ogre::ShadowTextureConfigList |
| typedef ConstVectorIterator < ShadowTextureConfigList > | Ogre::ConstShadowTextureConfigIterator |
Functions | |
| _OgreExport bool | Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
| _OgreExport bool | Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:25