, including all inherited members.
| AllocatedObject() | Ogre::AllocatedObject< Alloc > | [explicit] |
| buildFrustumProjection(Real left, Real right, Real bottom, Real top, Real near, Real far) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
| buildViewMatrix(const Vector3 &pos, const Vector3 &dir, const Vector3 &up) const | Ogre::FocusedShadowCameraSetup | [protected] |
| calculateB(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, const AxisAlignedBox &receiverBB, PointListBody *out_bodyB) const | Ogre::FocusedShadowCameraSetup | [protected] |
| calculateLiSPSM(const Matrix4 &lightSpace, const PointListBody &bodyB, const PointListBody &bodyLVS, const SceneManager &sm, const Camera &cam, const Light &light) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
| calculateLVS(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) const | Ogre::FocusedShadowCameraSetup | [protected] |
| calculateNOpt(const Matrix4 &lightSpace, const AxisAlignedBox &bodyBABB_ls, const PointListBody &bodyLVS, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
| calculateNOptSimple(const PointListBody &bodyLVS, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
| calculateShadowMappingMatrix(const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) const | Ogre::FocusedShadowCameraSetup | [protected] |
| calculateSplitPoints(size_t splitCount, Real nearDist, Real farDist, Real lambda=0.95) | Ogre::PSSMShadowCameraSetup | |
| calculateZ0_ls(const Matrix4 &lightSpace, const Vector3 &e, Real bodyB_zMax_ls, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | [protected] |
| FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | |
| getCameraLightDirectionThreshold() const | Ogre::LiSPSMShadowCameraSetup | [virtual] |
| getLSProjViewDir(const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | [protected] |
| getNearCameraPoint_ws(const Matrix4 &viewMatrix, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | [protected] |
| getOptimalAdjustFactor(size_t splitIndex) const | Ogre::PSSMShadowCameraSetup | |
| getOptimalAdjustFactor() const | Ogre::PSSMShadowCameraSetup | [virtual] |
| getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const | Ogre::PSSMShadowCameraSetup | [virtual] |
| getSplitCount() const | Ogre::PSSMShadowCameraSetup | |
| getSplitPadding() const | Ogre::PSSMShadowCameraSetup | |
| getSplitPoints() const | Ogre::PSSMShadowCameraSetup | |
| getUseAggressiveFocusRegion() const | Ogre::FocusedShadowCameraSetup | |
| getUseSimpleOptimalAdjust() const | Ogre::LiSPSMShadowCameraSetup | [virtual] |
| LiSPSMShadowCameraSetup(void) | Ogre::LiSPSMShadowCameraSetup | |
| mBodyB | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
| mCosCamLightDirThreshold | Ogre::LiSPSMShadowCameraSetup | [protected] |
| mCurrentIteration | Ogre::PSSMShadowCameraSetup | [mutable, protected] |
| mLightFrustumCamera | Ogre::FocusedShadowCameraSetup | [protected] |
| mLightFrustumCameraCalculated | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
| mOptAdjustFactor | Ogre::LiSPSMShadowCameraSetup | [protected] |
| mOptAdjustFactorTweak | Ogre::LiSPSMShadowCameraSetup | [mutable, protected] |
| mOptimalAdjustFactors | Ogre::PSSMShadowCameraSetup | [protected] |
| mPointListBodyB | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
| mPointListBodyLVS | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
| msLightSpaceToNormal | Ogre::FocusedShadowCameraSetup | [protected, static] |
| msNormalToLightSpace | Ogre::FocusedShadowCameraSetup | [protected, static] |
| mSplitCount | Ogre::PSSMShadowCameraSetup | [protected] |
| mSplitPadding | Ogre::PSSMShadowCameraSetup | [protected] |
| mSplitPoints | Ogre::PSSMShadowCameraSetup | [protected] |
| mTempFrustum | Ogre::FocusedShadowCameraSetup | [protected] |
| mUseAggressiveRegion | Ogre::FocusedShadowCameraSetup | [protected] |
| mUseSimpleNOpt | Ogre::LiSPSMShadowCameraSetup | [protected] |
| operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | |
| operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | |
| operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | |
| operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | |
| operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | |
| operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | |
| operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | |
| operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | |
| operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | |
| operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | |
| OptimalAdjustFactorList typedef | Ogre::PSSMShadowCameraSetup | |
| PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | |
| setCameraLightDirectionThreshold(Degree angle) | Ogre::LiSPSMShadowCameraSetup | [virtual] |
| setOptimalAdjustFactor(size_t splitIndex, Real factor) | Ogre::PSSMShadowCameraSetup | |
| Ogre::LiSPSMShadowCameraSetup::setOptimalAdjustFactor(Real n) | Ogre::LiSPSMShadowCameraSetup | [virtual] |
| setSplitPadding(Real pad) | Ogre::PSSMShadowCameraSetup | |
| setSplitPoints(const SplitPointList &newSplitPoints) | Ogre::PSSMShadowCameraSetup | |
| setUseAggressiveFocusRegion(bool aggressive) | Ogre::FocusedShadowCameraSetup | |
| setUseSimpleOptimalAdjust(bool s) | Ogre::LiSPSMShadowCameraSetup | [virtual] |
| SplitPointList typedef | Ogre::PSSMShadowCameraSetup | |
| transformToUnitCube(const Matrix4 &m, const PointListBody &body) const | Ogre::FocusedShadowCameraSetup | [protected] |
| ~AllocatedObject() | Ogre::AllocatedObject< Alloc > | |
| ~FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | [virtual] |
| ~LiSPSMShadowCameraSetup(void) | Ogre::LiSPSMShadowCameraSetup | [virtual] |
| ~PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | |
| ~ShadowCameraSetup() | Ogre::ShadowCameraSetup | [virtual] |