#include "OgrePrerequisites.h"#include "OgreVector3.h"#include "OgreVector2.h"#include "OgreHardwareVertexBuffer.h"#include "OgreHardwareIndexBuffer.h"#include "OgreRenderOperation.h"#include "OgreSmallVector.h"Go to the source code of this file.
Classes | |
| class | Ogre::BitArray |
| class | Ogre::ProgressiveMesh |
| This class reduces the complexity of the geometry it is given. More... | |
| class | Ogre::ProgressiveMesh::PMFaceVertex |
| A vertex as used by a face. More... | |
| class | Ogre::ProgressiveMesh::PMTriangle |
| A triangle in the progressive mesh, holds extra info like face normal. More... | |
| class | Ogre::ProgressiveMesh::PMVertex |
| A vertex in the progressive mesh, holds info like collapse cost etc. More... | |
| struct | Ogre::ProgressiveMesh::PMWorkingData |
| Data used to calculate the collapse costs. More... | |
| struct | Ogre::HardwareBufferLockGuard< T > |
Namespaces | |
| namespace | Ogre |
Typedefs | |
| typedef HardwareBufferLockGuard < HardwareVertexBufferSharedPtr > | Ogre::VertexBufferLockGuard |
| typedef HardwareBufferLockGuard < HardwareIndexBufferSharedPtr > | Ogre::IndexBufferLockGuard |
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:25