#include "OgrePrerequisites.h"#include "OgreIteratorWrappers.h"#include "OgreBlendMode.h"#include "OgreCommon.h"#include "OgrePass.h"#include "OgreRenderSystemCapabilities.h"#include "OgreUserObjectBindings.h"Go to the source code of this file.
Classes | |
| class | Ogre::Technique |
| Class representing an approach to rendering this particular Material. More... | |
| struct | Ogre::Technique::GPUVendorRule |
| Rule controlling whether technique is deemed supported based on GPU vendor. More... | |
| struct | Ogre::Technique::GPUDeviceNameRule |
| Rule controlling whether technique is deemed supported based on GPU device name. More... | |
Namespaces | |
| namespace | Ogre |
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:25