Strategy for determining level of detail. More...
#include <OgreLodStrategy.h>

Public Member Functions | |
| LodStrategy (const String &name) | |
| Constructor accepting name. | |
| virtual | ~LodStrategy () |
| Virtual destructor. | |
| virtual Real | getBaseValue () const =0 |
| Get the value of the first (highest) level of detail. | |
| virtual Real | transformBias (Real factor) const =0 |
| Transform lod bias so it only needs to be multiplied by the lod value. | |
| virtual Real | transformUserValue (Real userValue) const |
| Transforum user supplied value to internal value. | |
| Real | getValue (const MovableObject *movableObject, const Camera *camera) const |
| Compute the lod value for a given movable object relative to a given camera. | |
| virtual ushort | getIndex (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) const =0 |
| Get the index of the lod usage which applies to a given value. | |
| virtual ushort | getIndex (Real value, const Material::LodValueList &materialLodValueList) const =0 |
| Get the index of the lod usage which applies to a given value. | |
| virtual void | sort (Mesh::MeshLodUsageList &meshLodUsageList) const =0 |
| Sort mesh lod usage list from greatest to least detail. | |
| virtual bool | isSorted (const Mesh::LodValueList &values) const =0 |
| Determine if the lod values are sorted from greatest detail to least detail. | |
| void | assertSorted (const Mesh::LodValueList &values) const |
| Assert that the lod values are sorted from greatest detail to least detail. | |
| const String & | getName () const |
| Get the name of this strategy. | |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info | |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new | |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info | |
| void * | operator new[] (size_t sz) |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, void *) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
Protected Member Functions | |
| virtual Real | getValueImpl (const MovableObject *movableObject, const Camera *camera) const =0 |
| Compute the lod value for a given movable object relative to a given camera. | |
Static Protected Member Functions | |
| static bool | isSortedAscending (const Mesh::LodValueList &values) |
| Implementation of isSorted suitable for ascending values. | |
| static bool | isSortedDescending (const Mesh::LodValueList &values) |
| Implementation of isSorted suitable for descending values. | |
| static void | sortAscending (Mesh::MeshLodUsageList &meshLodUsageList) |
| Implementation of sort suitable for ascending values. | |
| static void | sortDescending (Mesh::MeshLodUsageList &meshLodUsageList) |
| Implementation of sort suitable for descending values. | |
| static ushort | getIndexAscending (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) |
| Implementation of getIndex suitable for ascending values. | |
| static ushort | getIndexDescending (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) |
| Implementation of getIndex suitable for descending values. | |
| static ushort | getIndexAscending (Real value, const Material::LodValueList &materialLodValueList) |
| Implementation of getIndex suitable for ascending values. | |
| static ushort | getIndexDescending (Real value, const Material::LodValueList &materialLodValueList) |
| Implementation of getIndex suitable for descending values. | |
Protected Attributes | |
| String | mName |
| Name of this strategy. | |
Strategy for determining level of detail.
Definition at line 53 of file OgreLodStrategy.h.
| Ogre::LodStrategy::LodStrategy | ( | const String & | name | ) |
Constructor accepting name.
| virtual Ogre::LodStrategy::~LodStrategy | ( | ) | [virtual] |
Virtual destructor.
| void Ogre::LodStrategy::assertSorted | ( | const Mesh::LodValueList & | values | ) | const |
Assert that the lod values are sorted from greatest detail to least detail.
| virtual Real Ogre::LodStrategy::getBaseValue | ( | ) | const [pure virtual] |
Get the value of the first (highest) level of detail.
Implemented in Ogre::DistanceLodStrategy, and Ogre::PixelCountLodStrategy.
| virtual ushort Ogre::LodStrategy::getIndex | ( | Real | value, |
| const Mesh::MeshLodUsageList & | meshLodUsageList | ||
| ) | const [pure virtual] |
Get the index of the lod usage which applies to a given value.
Implemented in Ogre::DistanceLodStrategy, and Ogre::PixelCountLodStrategy.
| virtual ushort Ogre::LodStrategy::getIndex | ( | Real | value, |
| const Material::LodValueList & | materialLodValueList | ||
| ) | const [pure virtual] |
Get the index of the lod usage which applies to a given value.
Implemented in Ogre::DistanceLodStrategy, and Ogre::PixelCountLodStrategy.
| static ushort Ogre::LodStrategy::getIndexAscending | ( | Real | value, |
| const Mesh::MeshLodUsageList & | meshLodUsageList | ||
| ) | [static, protected] |
Implementation of getIndex suitable for ascending values.
| static ushort Ogre::LodStrategy::getIndexAscending | ( | Real | value, |
| const Material::LodValueList & | materialLodValueList | ||
| ) | [static, protected] |
Implementation of getIndex suitable for ascending values.
| static ushort Ogre::LodStrategy::getIndexDescending | ( | Real | value, |
| const Mesh::MeshLodUsageList & | meshLodUsageList | ||
| ) | [static, protected] |
Implementation of getIndex suitable for descending values.
| static ushort Ogre::LodStrategy::getIndexDescending | ( | Real | value, |
| const Material::LodValueList & | materialLodValueList | ||
| ) | [static, protected] |
Implementation of getIndex suitable for descending values.
| const String& Ogre::LodStrategy::getName | ( | void | ) | const |
Get the name of this strategy.
Definition at line 103 of file OgreLodStrategy.h.
| Real Ogre::LodStrategy::getValue | ( | const MovableObject * | movableObject, |
| const Camera * | camera | ||
| ) | const |
Compute the lod value for a given movable object relative to a given camera.
| virtual Real Ogre::LodStrategy::getValueImpl | ( | const MovableObject * | movableObject, |
| const Camera * | camera | ||
| ) | const [protected, pure virtual] |
Compute the lod value for a given movable object relative to a given camera.
Implemented in Ogre::DistanceLodStrategy, and Ogre::PixelCountLodStrategy.
| virtual bool Ogre::LodStrategy::isSorted | ( | const Mesh::LodValueList & | values | ) | const [pure virtual] |
Determine if the lod values are sorted from greatest detail to least detail.
Implemented in Ogre::DistanceLodStrategy, and Ogre::PixelCountLodStrategy.
| static bool Ogre::LodStrategy::isSortedAscending | ( | const Mesh::LodValueList & | values | ) | [static, protected] |
Implementation of isSorted suitable for ascending values.
| static bool Ogre::LodStrategy::isSortedDescending | ( | const Mesh::LodValueList & | values | ) | [static, protected] |
Implementation of isSorted suitable for descending values.
| void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
| void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, |
| void * | |||
| ) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
| void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, |
| const char * | , | ||
| int | , | ||
| const char * | |||
| ) | [inherited] |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
| void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
| void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, |
| const char * | , | ||
| int | , | ||
| const char * | |||
| ) | [inherited] |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, |
| const char * | file, | ||
| int | line, | ||
| const char * | func | ||
| ) | [inherited] |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, |
| void * | ptr | ||
| ) | [inherited] |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, |
| const char * | file, | ||
| int | line, | ||
| const char * | func | ||
| ) | [inherited] |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
| virtual void Ogre::LodStrategy::sort | ( | Mesh::MeshLodUsageList & | meshLodUsageList | ) | const [pure virtual] |
Sort mesh lod usage list from greatest to least detail.
Implemented in Ogre::DistanceLodStrategy, and Ogre::PixelCountLodStrategy.
| static void Ogre::LodStrategy::sortAscending | ( | Mesh::MeshLodUsageList & | meshLodUsageList | ) | [static, protected] |
Implementation of sort suitable for ascending values.
| static void Ogre::LodStrategy::sortDescending | ( | Mesh::MeshLodUsageList & | meshLodUsageList | ) | [static, protected] |
Implementation of sort suitable for descending values.
| virtual Real Ogre::LodStrategy::transformBias | ( | Real | factor | ) | const [pure virtual] |
Transform lod bias so it only needs to be multiplied by the lod value.
Implemented in Ogre::DistanceLodStrategy, and Ogre::PixelCountLodStrategy.
| virtual Real Ogre::LodStrategy::transformUserValue | ( | Real | userValue | ) | const [virtual] |
Transforum user supplied value to internal value.
Reimplemented in Ogre::DistanceLodStrategy.
String Ogre::LodStrategy::mName [protected] |
Name of this strategy.
Definition at line 57 of file OgreLodStrategy.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:30