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Crazy Eddies GUI System 0.7.6
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Base-class for the assignable WindowRenderer object. More...
Inherited by CEGUI::EditboxWindowRenderer, CEGUI::FalagardButton, CEGUI::FalagardDefault, CEGUI::FalagardFrameWindow, CEGUI::FalagardListHeaderSegment, CEGUI::FalagardProgressBar, CEGUI::FalagardStatic, CEGUI::FalagardTabButton, CEGUI::FalagardTitlebar, CEGUI::FalagardTree, CEGUI::ItemEntryWindowRenderer, CEGUI::ItemListBaseWindowRenderer, CEGUI::ListboxWindowRenderer, CEGUI::ListHeaderWindowRenderer, CEGUI::MultiColumnListWindowRenderer, CEGUI::MultiLineEditboxWindowRenderer, CEGUI::ScrollablePaneWindowRenderer, CEGUI::ScrollbarWindowRenderer, CEGUI::SliderWindowRenderer, CEGUI::TabControlWindowRenderer, and CEGUI::TooltipWindowRenderer.
Collaboration diagram for CEGUI::WindowRenderer:Public Member Functions | |
| WindowRenderer (const String &name, const String &class_name="Window") | |
| Constructor. | |
| virtual | ~WindowRenderer () |
| Destructor. | |
| virtual void | render ()=0 |
| Populate render cache. | |
| const String & | getName () const |
| Returns the factory type name of this window renderer. | |
| Window * | getWindow () const |
| Get the window this windowrenderer is attached to. | |
| const String & | getClass () const |
| Get the "minimum" Window class this renderer requires. | |
| const WidgetLookFeel & | getLookNFeel () const |
| Get the Look'N'Feel assigned to our window. | |
| virtual Rect | getUnclippedInnerRect () const |
| Get unclipped inner rectangle that our window should return from its member function with the same name. | |
| virtual void | performChildWindowLayout () |
| Method called to perform extended laying out of the window's attached child windows. | |
| virtual void | getRenderingContext (RenderingContext &ctx) const |
| update the RenderingContext as needed for our window. This is normally invoked via our window's member function with the same name. | |
| virtual void | update (float) |
| perform any time based updates for this WindowRenderer. | |
Protected Types | |
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typedef std::pair< Property *, bool > | PropertyEntry |
| type used for entries in the PropertyList. | |
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typedef std::vector < PropertyEntry > | PropertyList |
| type to use for the property list. | |
Protected Member Functions | |
| void | registerProperty (Property *property, const bool ban_from_xml) |
| Register a property class that will be properly managed by this window renderer. | |
| void | registerProperty (Property *property) |
| Register a property class that will be properly managed by this window renderer. | |
| virtual void | onAttach () |
| Handler called when this windowrenderer is attached to a window. | |
| virtual void | onDetach () |
| Handler called when this windowrenderer is detached from its window. | |
| virtual void | onLookNFeelAssigned () |
| Handler called when a Look'N'Feel is assigned to our window. | |
| virtual void | onLookNFeelUnassigned () |
| Handler called when a Look'N'Feel is removed/unassigned from our window. | |
| void | operator= (const WindowRenderer &) |
Protected Attributes | |
| Window * | d_window |
| Pointer to the window this windowrenderer is assigned to. | |
| const String | d_name |
| Name of the factory type used to create this window renderer. | |
| const String | d_class |
| Name of the widget class that is the "minimum" requirement. | |
| PropertyList | d_properties |
| The list of properties that this windowrenderer will be handling. | |
Friends | |
| class | Window |
Base-class for the assignable WindowRenderer object.
Constructor.
| name | Factory type name |
| class_name | The name of a widget class that is to be the minimum requirement for this window renderer. |
| void CEGUI::WindowRenderer::registerProperty | ( | Property * | property, |
| const bool | ban_from_xml | ||
| ) | [protected] |
Register a property class that will be properly managed by this window renderer.
| property | Pointer to a static Property object that will be added to the target window. |
| ban_from_xml |
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| void CEGUI::WindowRenderer::registerProperty | ( | Property * | property | ) | [protected] |
Register a property class that will be properly managed by this window renderer.
| property | Pointer to a static Property object that will be added to the target window. |
| virtual void CEGUI::WindowRenderer::render | ( | ) | [pure virtual] |
Populate render cache.
This method must be implemented by all window renderers and should perform the rendering operations needed for this widget. Normally using the Falagard API...
Implemented in CEGUI::FalagardButton, CEGUI::FalagardDefault, CEGUI::FalagardEditbox, CEGUI::FalagardFrameWindow, CEGUI::FalagardItemEntry, CEGUI::FalagardItemListbox, CEGUI::FalagardListbox, CEGUI::FalagardListHeader, CEGUI::FalagardListHeaderSegment, CEGUI::FalagardMenubar, CEGUI::FalagardMenuItem, CEGUI::FalagardMultiColumnList, CEGUI::FalagardMultiLineEditbox, CEGUI::FalagardPopupMenu, CEGUI::FalagardProgressBar, CEGUI::FalagardScrollablePane, CEGUI::FalagardScrollbar, CEGUI::FalagardSlider, CEGUI::FalagardStatic, CEGUI::FalagardStaticImage, CEGUI::FalagardStaticText, CEGUI::FalagardTabButton, CEGUI::FalagardTabControl, CEGUI::FalagardTitlebar, CEGUI::FalagardTooltip, and CEGUI::FalagardTree.
1.7.4