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Namespaces
- namespace irr
- Everything in the Irrlicht Engine can be found in this namespace.  
 
 
- namespace irr::scene
- All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...  
 
 
Enumerations
- enum irr::scene::E_PRIMITIVE_TYPE { 
 irr::scene::EPT_POINTS = 0, 
irr::scene::EPT_LINE_STRIP, 
irr::scene::EPT_LINE_LOOP, 
irr::scene::EPT_LINES,
 irr::scene::EPT_TRIANGLE_STRIP, 
irr::scene::EPT_TRIANGLE_FAN, 
irr::scene::EPT_TRIANGLES, 
irr::scene::EPT_QUAD_STRIP,
 irr::scene::EPT_QUADS, 
irr::scene::EPT_POLYGON, 
irr::scene::EPT_POINT_SPRITES
 }- Enumeration for all primitive types there are.  More...