#include "aabbox3d.h"
#include "IMesh.h"
Go to the source code of this file.
Classes
Namespaces
- namespace irr
- Everything in the Irrlicht Engine can be found in this namespace.  
 
 
- namespace irr::scene
- All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...  
 
 
Enumerations
- enum irr::scene::E_ANIMATED_MESH_TYPE { 
 irr::scene::EAMT_UNKNOWN =  0, 
irr::scene::EAMT_MD2, 
irr::scene::EAMT_MD3, 
irr::scene::EAMT_OBJ,
 irr::scene::EAMT_BSP, 
irr::scene::EAMT_3DS, 
irr::scene::EAMT_MY3D, 
irr::scene::EAMT_LMTS,
 irr::scene::EAMT_CSM, 
irr::scene::EAMT_OCT, 
irr::scene::EAMT_MDL_HALFLIFE, 
irr::scene::EAMT_SKINNED
 }- Possible types of (animated) meshes.  More...