#include "IReferenceCounted.h"
#include "IImage.h"
#include "dimension2d.h"
#include "EDriverTypes.h"
#include "path.h"
#include "matrix4.h"
Go to the source code of this file.
Classes
Namespaces
- namespace irr
- Everything in the Irrlicht Engine can be found in this namespace.  
 
 
- namespace irr::video
- The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.  
 
 
Enumerations
- enum irr::video::E_TEXTURE_CREATION_FLAG { 
 irr::video::ETCF_ALWAYS_16_BIT =  0x00000001, 
irr::video::ETCF_ALWAYS_32_BIT =  0x00000002, 
irr::video::ETCF_OPTIMIZED_FOR_QUALITY =  0x00000004, 
irr::video::ETCF_OPTIMIZED_FOR_SPEED =  0x00000008,
 irr::video::ETCF_CREATE_MIP_MAPS =  0x00000010, 
irr::video::ETCF_NO_ALPHA_CHANNEL =  0x00000020, 
irr::video::ETCF_ALLOW_NON_POWER_2 =  0x00000040, 
irr::video::ETCF_FORCE_32_BIT_DO_NOT_USE =  0x7fffffff
 }- Enumeration flags telling the video driver in which format textures should be created.  More...
 
 
- enum irr::video::E_TEXTURE_LOCK_MODE { irr::video::ETLM_READ_WRITE =  0, 
irr::video::ETLM_READ_ONLY, 
irr::video::ETLM_WRITE_ONLY
 }
- Enum for the mode for texture locking. Read-Only, write-only or read/write.  More...