Struct std::collections::hash_map::RandomState 1.7.0[−][src]
pub struct RandomState { /* fields omitted */ }RandomState is the default state for HashMap types.
A particular instance RandomState will create the same instances of
Hasher, but the hashers created by two different RandomState
instances are unlikely to produce the same result for the same values.
Examples
use std::collections::HashMap; use std::collections::hash_map::RandomState; let s = RandomState::new(); let mut map = HashMap::with_hasher(s); map.insert(1, 2);Run
Methods
impl RandomState[src]
impl RandomStatepub fn new() -> RandomState[src]
pub fn new() -> RandomStateTrait Implementations
impl Clone for RandomState[src]
impl Clone for RandomStatefn clone(&self) -> RandomState[src]
fn clone(&self) -> RandomStateReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl BuildHasher for RandomState[src]
impl BuildHasher for RandomStatetype Hasher = DefaultHasher
Type of the hasher that will be created.
fn build_hasher(&self) -> DefaultHasher[src]
fn build_hasher(&self) -> DefaultHasherCreates a new hasher. Read more
impl Default for RandomState[src]
impl Default for RandomStatefn default() -> RandomState[src]
fn default() -> RandomStateConstructs a new RandomState.
impl Debug for RandomState1.16.0[src]
impl Debug for RandomState1.16.0
[src]Auto Trait Implementations
impl Send for RandomState
impl Send for RandomStateimpl Sync for RandomState
impl Sync for RandomState